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Gamificación como estrategia de marketing interno

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Objeto: Análisis teórico del fenómeno de la gamificación y su posible aplicación como herramienta para el ámbito del marketing interno para incrementar la satisfacción laboral y el compromiso a través del engagement. Diseño/metodología/enfoque: Revisión de la literatura sobre la gamificación y sus antecedentes en la realidad social del juego y de otra parte, presentación de algunos casos de aplicación en empresas. Aportaciones y resultados: Centrar el tema de investigación sobre la gamificación en el ámbito del marketing interno. Además se propone un modelo teórico sobre gamificación como herramienta que permita mejorar algunas consecuencias en el comportamiento de los empleados, como son la satisfacción laboral y el compromiso, mediante el engagement. Se proponen futuras líneas de investigación con hipótesis concretas a raíz del modelo. Implicaciones prácticas: Por el estado de investigación sobre gamificación y marketing interno aún no se pueden deducir implicaciones prácticas a corto plazo, aunque sí que podrán derivarse en la medida en que existan evidencias empíricas de su utilidad. Implicaciones sociales: De momento no hay evidencias empíricas para deducir implicaciones sociales. Originalidad/valor añadido: La gamificación es un fenómeno muy reciente que ha sido objeto de escaso estudio científico.
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REFERENCES

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