You are here

EVALUATION OF DEPTH CUES IN 3D SUBTITLING

Journal Name:

Publication Year:

Abstract (2. Language): 
Recent explosion towards 3D content-enabled devices has brought to light many issues regarding user comfort, depth perception and accessibility in media. One important element that touches these areas is subtitling. We define a pipeline to produce extruded texts for evaluating3D subtitling properties (using traditional 2D depth cues). An evaluation of current 3D tools was carried out, and the chosen platform allows us to create 3D typographies with high varied parameters (parallax, lightning). Produced subtitles were tested in full HD stereoscopic video clips. With the resulting subtitled clips, subjective perception tests were performed in order to evaluate the text’s impact on ghosting and readability in different parallax values. The results area set of rules to use when creating 3D subtitles that will provide: (i) better visual comfort, (ii) ghosting reduction (due to color gradient variations and volume), and (iii) an increment of negative parallax positioning with extrusion.
FULL TEXT (PDF): 
16-29

REFERENCES

References: 

Adobe Systems Incorporated. (2012). Video Editing Software | Adobe Premier Pro
CS5.5. Retrieved March 20, 2012, from Adobe.com:
http://www.adobe.com/products/premiere.html
Apple Inc. (2012). Final Cut Pro X – Top Features. Retrieved March 20, 2012, from
Apple.com: http://www.apple.com/finalcutpro/top-features/
Dashwood Cinema Solutions. (2012). Stereo3D Toolbox Plugin Suite. Retrieved March
20, 2012, from dashwood3D.com:
http://www.dashwood3d.com/stereo3dtoolbox.php
Geere, D. (2009). Disney planning first 3D subtitles. Retrieved December 11, 2011, from
Pocket-lint: http://www.pocket-lint.com/news/29871/disney-plans-first-3dsubtitles
Hakkinen, J. Kawai, T. Takatalo, J. Mitsuya, R. Nyman, G. (2010). What do people look
when they watch stereoscopic movies?. Electronic Imaging: Stereoscopic Displays
& Applications XXI, Proc. SPIE, Vol. 7524
Hoffman, D., Girshick, A., Akeley, K., & Banks, M. (2008). Vergence–accommodation
conflicts hinder visual performance and cause visual fatigue. Journal of Vision .
IMDb. (2012). All-Time Box Office: World-wide. Retrieved March 22, 2012, from IMDb:
http://www.imdb.com/boxoffice/alltimegross?region=world-wide
Mendiburu, B. (2009). 3D Movie Making: Stereoscopic Digital Cinema from Script to
Screen. Massachusetts: Focal Press.
NVIDIA. (2011). 3D Vision Surround. Retrieved December 11, 2011, from NVIDIA:
http://www.nvidia.co.uk/object/3d-vision-surround-technology-uk.html
Olshausen, B. (2007, May 23). Psych 129 - Sensory Processes. Retrieved December 11,
2011, from Berkerley University of California:
http://redwood.berkeley.edu/bruno/psc129/lecture-notes/depth.html
Pipes, A. (2008). Foundations of Art + Design. London: Laurence King Publishing.
Screen Subtitling Systems. (2011). Subtitling for Stereographic Media. Retrieved March
20, 2012, from subtitling.com:
http://www.screen.subtitling.com/downloads/Subtitling%20for%20Stereographic
%20Media.pdf
Puel, M. (2006).Óptica fisiológica. Madrid: Editorial Complutense S.A.
Sacks, O. (2010). The Mind’s Eye. New York: Alfred A. Knopf
Sony Creative Software Inc. (2012). Vegas Pro 11 Descripción general. Retrieved March
20, 2012 from Sonycreativesoftware.com:
http://www.sonycreativesoftware.com/vegaspro
Online Journal of Art and Design, volume 1, issue 3, 2013
29
Whaetstone, C. (1838). Contributions to the Physiology of Vision – Part the First.
Retrieved December 13, 2011, from stereoscopy.com - The Library:
http://www.stereoscopy.com/library/wheatstone-paper1838.html

Thank you for copying data from http://www.arastirmax.com