You are here

Globally Collaborative Experiential Learning

Journal Name:

Publication Year:

Author NameUniversity of Author
Abstract (2. Language): 
The Global University System (GUS) [Utsumi, et al, 2003] is a worldwide initiative to create advanced telecommunications infrastructure for access to educational resources across national and cultural boundaries for global peace. GUS aims to create a worldwide consortium of universities to provide the underdeveloped world with access to 21st Century education via broadband Internet technologies. The aim is to achieve “education and healthcare for all,” anywhere, anytime and at any pace. The GUS works in the major regions of the globe with partnerships of higher education and healthcare institutions. Learners in these regions will be able to take their courses from member institutions around the world to receive a GUS degree. These learners and their professors from partner institutions will also form a global forum for exchange of ideas and information and for conducting collaborative research and development with emerging global GRID computer network technology. Globally Collaborative Environmental Peace Gaming (GCEPG) project [Utsumi, 2003] with a globally distributed computer simulation system, focusing on the issue of environment and sustainable development in developing countries, is to train would-be decision-makers in crisis management, conflict resolution, and negotiation techniques basing on “facts and figures.” The GUS will supply game players from around the world.

REFERENCES

References: 

Allison, C., et al, (2003), Human Learning as a Global Challenge: European Learning GRID
Infrastructure, Global Peace Through The Global University System, University of Tampere
Press, Tampere, Finland, http://makeashorterlink.com/?Z1D031A39
Eger, J., (2003), Athens in the Information Age, Global Peace Through The Global University
System, University of Tampere Press, Tampere, Finland
http://makeashorterlink.com/?N38D25259
McLeod, J., (2000), "Power (?) Grid!," Simulation in the Service of Society, Simulation,
September, http://makeashorterlink.com/?H241159B9
Schram, S., Marks, H., Behrens, W., Levin, G., and McLeod, J., et al., (1971), Macro-system
simulation, Panel Discussion Session at the 1971 Summer Computer Simulation Conference
(SCSC), 1972 SCSC Proceedings, Society for Computer Simulation, pp. 1491-1502
Sterling, T., (2001), “How to Build a Hyper Computer,” Scientific American, July, Pages 38-45
Utsumi, T., (1977), “Peace game,” Simulation, November, pp. 135
Utsumi, T. and DeVita, J., (1982), GLOSAS Project (GLObal Systems Analysis and Simulation),
In S. Schoemaker (Editor), Computer Networks and Simulation II, North-Holland Publishing
Company, Amsterdam, pp. 279-326
http://makeashorterlink.com/?Z202521DA
Utsumi, T., Mikes, P. O., and Rossman, P., (1986), Peace Games with Open Modeling
Network, In S. Schoemaker (Editor), Computer Network and Simulation III, Elsevier Science
Publisher B.V., (North-Holland), Amsterdam, pp. 267-298
http://makeashorterlink.com/?E59012A5A
Utsumi, T., Varis, T., and Klemm, W. R., (2003), Creating Global University System, Global
Peace Through The Global University System, University of Tampere Press, Tampere, Finland,
http://makeashorterlink.com/?I2F231019
Utsumi, T., (2003), Globally Collaborative Environmental Peace Gaming, Global Peace
Through The Global University System, University of Tampere Press, Tampere, Finland
http://makeashorterlink.com/?E1D121E09
Varis, T., Utsumi, T., and Klemm, W. R., (Editors), (2003), Global Peace Through The Global
University System, University of Tampere Press, Tampere, Finland, November, (ISBN 951-
44-5695-5), http://makeashorterlink.com/?M2D252E09

Thank you for copying data from http://www.arastirmax.com