Allen, G. D., Nguyen, D. M., & Hsieh,Y. (2006). The impact of web-based assessment and
practice on students' mathematics learning attitudes. Journal of Computers in
Mathematics and Science Teaching, 25(3), 251-279.
Alessi, S. M., & Trollip, S. R. (2001). Multimedia For Learning: Methods and Development
(3rd ed.). Boston: Allyn & Bacon.
Attle, S., & Baker, B. (2007). Cooperative learning in a competitive environment: Classroom
applications, International Journal of Teaching and Learning in Higher Education,
19(1), 77-83.
Avşar, Z., & Alkış, S.(2007). The effect of cooperative learning “Jigsaw I” technique on
student success in social studies course [Electronic version], Elementary Education
Online, 6(2), 197-203.
Bonaparte, E. P.C., (1990). The effect of cooperative classroom organization for mastery
learning on the mathematical achievement and self esteem of urban second-grade
pupils. Dissertation Abstracts International, 50(7), 1944
Horton, W.(2000). Designing Web-Based Training, Canada: Published John Wiley & Son
Inc.
Hung-Pin S. (2008).Using a cognition-motivation-control view to assess the adoption
intention for Web-based learning. Computers & Education, 25(1), 327-337.
Özdener, N. & Çelen, B. (2009). The effect of forming a score-based competitive system in cyber-drilling
atmosphere for learning and motivation. International Journal of Human Sciences [Online]. 6:2. Available:
http://www.insanbilimleri.com/en
237
İçten, T., (2006). Application of web based online examination system for distance education
student. Published Master Thesis, Gazi University Institute of Science and
Technology, Ankara.
Johnson, D.W., & Johnson, R. T. (1974). Instructional goal structure: Cooperative,
competitive, or individualistic, Review of Educational Research, 44(2), 213-240.
Kula, A., & Erdem M., (2005). The effect ef educational computer games on the
development of basic arithmetical operation skills, Hacettepe University, Journal of
Education , 29, 127-136.
Kohn, A. (1990). The brighter side of human nature: Altruism and empathy in everyday
life. New York: Basic Books.
Lam, S-f., Yim, P-s., Law, J. S. F., & Cheung, R. W. Y. (2004). The effects of competition
on achievement motivation in Chinese classrooms. British Journal of Educational
Psychology, 74(2), 281-296.
Liu, D., Li, X. & Santhanam, R. (2007). What Makes Game Players Want to Play More? A
Mathematical and Behavioral Understanding of Online Game Design, Proceedings of
the Human-Computer Interaction. HCI Applications and Services, 12th International
Conference, Beijing, China.
Luik,P.(2007) Characteristics of drills related to development of skills, Journal of computer
Assisted Learning, 23, 56-68.
Malone, T. W. (1980). What makes things fun to learn? A study of intrinsicaııy motivating
computer games. California: Palo Alto Research Center.
Persichitte, K.(1995)Basic criteria for selecting and evaluating instructional software. In
Technology and Teacher Annual 1995(eds D.Willis, J.Robin& J.Willis) pp.339-382.
Association for Advancement of Computer in Education, Charlottesville, VA.
Prensky. M. (2001). Fun, play and games: What makes games engaging. Digital game-based
learning, NewYork: McGrawHill.
Rimm, S. (1986). Underachievement syndrome. Watertown, WI: Apple Publishing Co.
Scheidet, R.A.(2003). Improving student achievement by infusing a web-based curriculum
into global history, Journal of Research on Technology in Education, 36(1), 77-94.
Tezel, F. (1999). The Effect of type a personality characteristic on student achievement.
Published Master Thesis, Hacettepe University Institute of Social Science, Ankara.
Özdener, N. & Çelen, B. (2009). The effect of forming a score-based competitive system in cyber-drilling
atmosphere for learning and motivation. International Journal of Human Sciences [Online]. 6:2. Available:
http://www.insanbilimleri.com/en
238
Triplett, (1898). The dynamgenic factors in pace making and competition. American
Journal of Psychology, 9, 507-553. Retrieved from:
http://www.dominiopublico.gov.br/download/texto/ps000191.pdf. (6 May 2009)
Yee, N. (2007). Motivations of Play in Online Games, Journal of Cyber Psychology and
Behavior, 9, 772-775.
Yenilmez, E., Cebeci, Z., & Koçak, Ş. (2006). A Study On Effects Of Online Testing
Systems In Learning, Proceedings of Academic Computing Conferences, Pamukkale
University: Adana, Turkey.
Yu, F-Y., Chang, L-J., Liu, Y-H. & Chan, T-W. (2002). Learning preferences towards
computerized competitive modes. Journal of Computer-Assisted Learning, 18(3),
341-35.
Yu, Fu-Yun(2001).Competition Within Computer-Assisted Cooperative Learning
Environments: Cognitive, Affective, and Social Outcomes, Journal of Educational
Computing Research, 24(2), 99-117.
Thank you for copying data from http://www.arastirmax.com