THE IMPLEMENTATION POSSIBILITIES OF URBAN SIMULATION GAMES
Journal Name:
- Orta Doğu Teknik Üniversitesi Mimarlık Fakültesi Dergisi
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Abstract (2. Language):
One of the important problems in the field of city planning is
the lack of a general, comprehensive,theoretical framework.
Urban simulation games (USG) are one attempt on the part of
the urban planners, to create a multi-dimensiona*! approach to
urban problems. USG is a new technique for Turkish planning
circles therefore it is important to discuss whether this
approach which has been developed for countries where a free
market mechanism is dominant, is applicable to developing
countries like Turkey.
The article begins by defining the terminology used within it.
Simulation is defined as a synthetic, artificial model of a
system that reflects real interrelations. The aim in simulation
is to comprehend the system, the way it works, its control
variables and parameters and to test and compare consequences
of alternate decisions. Games are defined as any competitition
that is subject to definite rules and regulations and where
the consequences depend on chance or force. The first games
were war games simulating warfare. War games developed into
mathematical games after 1927 when von Neumann introduced the
theory of mathematical games. Compared with other previously knowi
planning techniques, the theory of mathematical games introduced
the element of risk. In time, with development of computers,
mathematical games were developed and were adapted by
different diciplines including urban planning. Since an urban
system is too complex to reproduce for laboratory studies
and since urban processes contain too many probabilistic
elements, USG becomes a useful tool to reproduce, test and
study urban systems for planning purposes.
The difference between mathematical games and USG is that in
the former the players play a limited game since they are
aware of the strategies available to their rivals but do not
know which specific one the rival will choose. On the other
hand, in an urban environment the complete set of strategies
available is not known. Besides there may be as many players
as there are decision groups in the city, one player's loss
is not necessarily the other player's gain. The players
are no longer definite enemies but are likely to form
coalitions to increase mutual advantages.
Examples of a land-use game and a decision game are
discussed in the article. The examples show very clearly
that USG, as developed and played in the West, are
typical market economy games. The hypothesis is the
existance of power groups and intensive competiton in the
city. Each group has a different aim and each group
strives to maximize its own benefits. Urban games define
the simulation of the bargaining process among these
groups for maximization of their profits. The final
decision rests with the group or groups with the highest
bargaining power. Private sector plays the game, the role
of the public sector is limited to consultation only.
This model does not fit the Turkish model and similar
models where planning becomes less and less probabilistic.
Suppose in Turkey we stage a game for the purpose of
exposing the impact of interrelations between power
groups on the urban spatial pattern, the reaction of
the system to these interrelations and to observe the
evaluation pattern. The following urban elements may
be represented in the game: residential group (squatters
and other), speculators (land and building), commerce
and occupational groups (represented by the relevant
chambers), municipal transport co., local politicians,
planners. From this point on difficulties will face the
game designer. First of all the planner in the game
is detached vertically and horizontally from other
planners. There are no clear aims, principles and
strategies facing him, the limits of his authority
and responsibility are not clear, his role is not
defined well, he has no organized, formal relations
with the researchers and implementors. In short, he
does not know how Co balance power group welfare with
public welfare. The planner and the implementor are so
uncoordinated that important conflict may rise and the
game may turn into a zero-sum game.
On the other hand, interrelations between power groups
are not clear. Eg. the speculators are not an open
and organized group as in the western countries. The
planner and the speculator can easily fall into conflict
as the speculators' actions usually raises threshold
costs whereas the planners aim at minimizing them. The
speculator and the implementor are more likely to form
coalitions.
The inclusion of squatters as players also raises
problems as these are marginal groups lacking legal
status on land. The speculators and the politicians are
more lenient to keeping their status illegal whereas
the planner works to legalize their position. On the
other hand, any decision related to legalization should
come from higher echelons of planning. The urban
planner's formal duty is to propose spatial solutions
which in sum are no real solutions before socio-economic
integration and legalization solutions are reached.
As to the other specialized groups like industrialists:
theoretically the planner is to locate these groups
in space. Location decisions are not given through a
discussion among other players. Yet when this is the case the game
turns into one played among planners. We reach the same point if
we want to simulate the process of implementation rather
than planning. For this is the stage where the influence
of fewer groups is most intensive. Yet it is impossible
to simulate this stage as the bargains are not known and
intertwined and complex,
Therefore the constraints of mixed economy and more
centralized planning limit the degrees of freedom of
possibility of USG as developed in the west» as planning
tools in Turkey.
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